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September 20, 2007

Comicon Clips of Transformers Animated and Spectacular Spider-Man

Filed under: News, Animations - Administrator @ 9:27 pm

Author: Spengs

The San Diego Comicon has been pretty good, so far.  Entertainment News International has promotional clips for both Transformers Animated and The Spectacular Spider-Man.  Both look exceptionally good, to me.

Transformers Animated has me hyped the most.  The animation for the show is being done by Mook Studios, better known for their work on Swat Kats and Eureka Seven.  As you can see in the clip, the animation is extremely fluid and pleasing.  The promotional image posted above has a few new faces on it, namely the Decepticons.  From left to right you can see: Starscream, Blackarachnia, Blitzwing (with an awesome Colonal Klink motif going), Lugnutz and Megatron.  For those not in the know, the Autobots featured from left to right are: Ratchet, Prowl, Optimus Prime, Bulkhead and Bumblebee.

Spectacular Spider-Man looks mighty fine, too.  The show’s head writer is Greg Weisman, better known as the creator of Disney’s Gargoyles, one of the most outstanding animated programs ever conceived, so I have high hopes for this series.  And as you can tell by the clip, there will be villains-a-plenty in this show.

I’d say that right now is a very good time to be a Transformers and Spider-Man fan.

Comic Strip Pioneers

Filed under: News, Comics - Administrator @ 9:19 pm

© Tim Lasiuta

Comic strip and book creators do not just fade away. They move on, and often never realize just how much we appreciate their work. This is your chance.
Viewed from my corner of the collecting field, illustrated mediums have got the short end of the stick. Whether it’s comic books, comic strips, or the graphic novel, story telling has become a lost art, and the practishoners, under appreciated.

That statement is not entirely true though, select creators have been singled out for acclaim, but they have had to stray out of the ‘juvenile’ formats. To keep work loads up, an out of work comic book artist was ‘in advertising’, or an ‘illustrator’. Respected creators like Jerry Robinson, Neal Adams, Dick Giordano, Frank Miller, Frank Brunner, Creig Flessel, and even Harvey Pekar turned to storyboards, and advertising to practise their craft.

Jerry Robinson made his mark in comic books in the early 1940’s on Batman with Kane and Finger, but left an indelible mark with his Creators and Writers Syndicate. Recently, he has been honored with entry into the Comic Book Hall of Fame. Morton Walker, has been prolific in cartooning since the late 1940’s, and his leadership role in the National Cartoonists Society has led to his legacy, the museum he has nurtured for over a decade now will open in the Empire State Building in 2007. Not only has he been behind Beetle Bailey, Hi and Lois, and Boners Ark, but he has written screenplays, and published over 50 books. Neal Adams has turned Continuity Associates into an international success story. Lew Sayre Schwartz ghosted Bob Kane during the 1950’s, and turned to film production, earning numerous Emmy nominations over the years. The prolific Will Eisner, who started his career in the 1930’s taught, produced work for the army, and mentored many students until his death in 2005.

Sheer talent is not enough. Drive is not enough. Timing is not enough. The term ’starving’ artist is more than accurate at times, yet it is what drives us creative types to produce. Pay us $200 a page, we’ll get by on fewer pages. Pay us $75, we’ll work just as hard, but produce twice as much. Appreciate us, and we’ll work like dogs and make sure you’re satisfied.

Back to the point of this piece. Writing, drawing, coloring, lettering, selling (our work) is WORK. Doing columns like this is WORK. Sometimes the ideas flow. Sometimes not. What makes it easier is the little things like fan letters. Having recently written many to comic strip artists, and writers, the most common comment I get and am told is that they are glad that people remember, and that fans make them like their work was important. The late Tom Gill told me that he was always surprised that people remembered.

How do you find these folks?

Glad you asked. Often you can find their addresses through their own websites, or companies like DC and Marvel. They do forward mail. If you want to get hold of comic strip artists, write to the syndicates. They will get their mail. Look for email addresses on the strips. If you have an idea of where they live, check 411.com, that works too.

As another way to help out the artist and writers is buy their work. Look for it at the various bookstores, online at their websites, or check out ACTOR. ACTOR supports those men and women who have produced the art we have seen for years and are not now financially stable.

Some email addresses that will help are:

www.creators.com

www.kingfeatures.com

www.unitedsyndicate.com

www.dccomics.com

www.marvel.com

www.darkhorse.com

www.ncs.com

www.ACTOR.org

www.accomics.com

These are only a few….search away. The men and women who make us laugh, cry, and shake our head in wonder will appreciate your words.

I remain,

A Fan of the genre.

Tim Lasiuta

September 17, 2007

The Adventures of Tintin Episode

Filed under: News, Comics - Administrator @ 9:22 pm

The Crab With The Golden Claws, Part One  (1992)  (Ellipse, Nelvana Limited, La Fondation Hergé) featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "The Crab With The Golden Claws, Part One".

The Crab With The Golden Claws, Part Two  (1992)  (Ellipse, Nelvana Limited, La Fondation Herge)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "The Crab With The Golden Claws, Part Two".

The Secret Of The Unicorn, Part One  (1992)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "The Secret Of The Unicorn, Part One".

The Secret Of The Unicorn, Part Two  (1992)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "The Secret Of The Unicorn, Part Two".

Red Rackham’s Treasure  (1992)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "Red Rackham’s Treasure".

The Cigars Of The Pharaoh, Part One  (1992)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "The Cigars Of The Pharaoh, Part One".

The Cigars Of The Pharaoh, Part Two  (1992)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "The Cigars Of The Pharaoh, Part Two".

The Blue Lotus, Part One  (1992)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "The Blue Lotus, Part One".

The Blue Lotus, Part Two  (1992)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "The Blue Lotus, Part Two".

The Black Island, Part One  (1992)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "The Black Island, Part One".

The Black Island, Part Two  (1993)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "The Black Island, Part Two".

The Calculus Affair, Part One  (1993)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "The Calculus Affair, Part One".

The Calculus Affair, Part Two  (1993)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "The Calculus Affair, Part Two".

The Shooting Star  (1993)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "The Shooting Star".

The Broken Ear, Part One  (1993)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "The Broken Ear, Part One".

The Broken Ear, Part Two  (1993)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "The Broken Ear, Part Two".

King Ottokar’s Sceptre, Part One  (1993)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "King Ottokar’s Sceptre, Part One".

King Ottokar’s Sceptre, Part Two  (1993)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "King Ottokar’s Sceptre, Part Two".

Tintin In Tibet, Part One  (1993)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "Tintin In Tibet, Part One".

Tintin In Tibet, Part Two  (1993)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "Tintin In Tibet, Part Two".

Tintin And The Picaros, Part One  (1993)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "Tintin And The Picaros, Part One".

Tintin And The Picaros, Part Two  (1993)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "Tintin And The Picaros, Part Two".

Land Of Black Gold, Part One  (1993)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "Land Of Black Gold, Part One".

Land Of Black Gold, Part Two  (1993)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "Land Of Black Gold, Part Two".

The Red Sea Sharks, Part One  (1993)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "The Red Sea Sharks, Part One".

The Red Sea Sharks, Part Two  (1993)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "The Red Sea Sharks, Part Two".

Flight 714, Part One  (1993)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "Flight 714, Part One".

Flight 714, Part Two  (1993)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "Flight 714, Part Two".

The Seven Crystal Balls, Part One  (1993)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "The Seven Crystal Balls, Part One".

The Seven Crystal Balls, Part Two  (1993)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "The Seven Crystal Balls, Part Two".

Prisoners Of The Sun, Part One  (1993)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "Prisoners Of The Sun, Part One".

Prisoners Of The Sun, Part Two  (1993)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "Prisoners Of The Sun, Part Two".

Tintin In America  (1993)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "Tintin In America".

The Castafiore Emerald, Part One  (1993)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "The Castafiore Emerald, Part One".

The Castafiore Emerald, Part Two  (1993)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "The Castafiore Emerald, Part Two".

Destination Moon, Part One  (1993)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "Destination Moon, Part One".

Destination Moon, Part Two  (1993)  (Ellipse, Nelvana Limited, La Fondation Hergé)  featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus…. There have not yet been any votes for "Destination Moon, Part Two".

Explorers On The Moon, Part One  (1993)  (Ellipse, Nelvana Limited, La Fondation Hergé)

 featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus….

There have not yet been any votes for "Explorers On The Moon, Part One".

Explorers On The Moon, Part Two  (1993)  (Ellipse, Nelvana Limited, La Fondation Hergé)

 featuring Tintin, Milou/Snowy, Le Capitaine Haddock/Captain Haddock, Le Professeur Tournesol/Professor Calculus….

There have not yet been any votes for "Explorers On The Moon, Part Two".

September 16, 2007

MANGA-TO-ANIME

Filed under: News, Comics - Administrator @ 9:14 pm

This is a slightly expanded verson of Paul Gravett’s introduction to the first screening in the season of manga-derived anime movies launched on Saturday July 28th 2007 at 2.30pm. The season continues until September 29th. The full programme is as follows:

The British Museum Manga-To-Anime Film Season:
Jul 28: Naruto: Ninja Clash In The Land Of Snow
Aug 4: Porco Rosso
Aug 11: Nausicaä
Sept 7: Phoenix 2772
Sept 13: Barefoot Gen
Sept 14: Akira
Sept 21: They Were Eleven
Sept 28: Ghost In The Shell: SAC Solid State Society
Sept 29: Ghost In The Shell II: Innocence

Hello and welcome to the BP Lecture Theatre at the British Museum and the launch of the exciting Manga-to-Anime film season. Great to see so many of you here, from cosplaying devotees to total newcomers of all ages.

My name is Paul Gravett and some of you may have come across my book Manga: Sixty Years of Japanese Comics or seen the manga South Bank Show last year. I’d like to thank Timothy Clark, Christopher Power, Margaret O’Brien and Rosanna Kwok for coming up with the idea of screening some outstanding examples of anime or Japanese animated movies. This is quite an historic occasion, a milestone, as this marks the first time that the British Museum has hosted a whole season and I’m honoured to be asked to select this.

I must also thank Hiroaki Saiki and Reiko Asai from Medianet in Tokyo and Marc Weidebaum and Jason Bergenfeld from Viz Media in San Francisco for allowing the British Museum to hold this special free screening. Thanks too to Helen McCarthy, Gemma Cox at Neo, Nargis Ahmad at Anime UK News, Sweatdrop Studios, Self Made Hero and everyone who helped publicise this screening.

My choice was to choose a mixture of major films, some older ones, some modern ones and a couple of brand new releases. Another of my criteria was that these movies would be based on the stories, characters or concepts from manga. This way the Manga-to-Anime programme can raise awareness of and enthusiasm for not one but two of Japan’s most vibrant modern artforms: the massive diversity and quality of manga or Japanese comics, which make up nearly 40 per cent of all publishing in Japan, and of the animated film adaptations derived from them, which are a huge pop culture industry in their own right.

This season coincides with an amazing exhibition at the British Museum entitled Crafting Modern Beauty In Japan, which celebrates over fifty years of incredible craftsmanship by artists who have been offically designated ‘Living National Treasures’ by the Japanese government for their artistry in ceramics, metalworking, textiles, wood and bamboo, lacquer, glass, gold and silver foil and even dolls.

Do please visit this exhibition. I was stunned by these extraordinary objects which somehow are traditional and modern, simple and complex, rustic and refined, peaceful and powerful, all at the same time. These works of craft and art seem to me to glow with almost an aura in their glass cases. They reminded me of some of the beautiful, imaginative costumes, swords, talismans, interiors and other artifacts from the past, present and future that we can see drawn and designed in manga and anime. There is a clear continuity here running throughout Japan’s unique culture. And do please also check out the Japan Galleries upstairs here in the Museum. You’ll find several items related to manga and anime including a piece
of original artwork featuring the classic robot hero Astro Boy by Osamu Tezuka - and it’s totally free.

 

So I’m thrilled that we have a capacity turn-out for this exclusive preview screening of Naruto: Ninja Clash in the Land of Snow. How many of you know about Naruto already? [Big scream from fans in the audience]. How many of you watch the animated cartoons on Jetix or on DVD from Manga Entertainment? [More cheers] How many of you read the manga books, out from Viz in the US and on sale across the UK from September from Simon & Shuster? [And more cheers].

I can see we have quite a few people here who are new to Naruto so let me give you some background. Naruto debuted in the massive-selling Japanese boys’ comic Weekly Shonen Jump from Shueisha in 1999. The man who wrties and draws Naruto is Masashi Kishimoto. He first drew Naruto for a one-shot short story about witchcraft and fox-spirits in 1997 the special seasonal edition of Akamaru Jump. At first Naruto wore goggles and boots, but Kishimoto didn’t like drawing those complicated goggles so he came up with the ninja headband instead and gave him traditional Japanese footwear or Zori. And from there he elaborated the whole story. In fact it is still running today some eight years later every week.

Naruto, or Naruto Uzumaki is a small boy who discovers a terrible secret about himself. When he was born, twelve years ago, a giant nine-tailed fox demon attacked his village, where the world’s stealthiest ninjas are trained. After the fox demon is defeated by the Hokage, the village champion, its soul is sealed inside the body of a newly born human baby: Naruto. This boy grows up to be mistrusted and feared because of the evil spirit locked inside him and he becomes a troublemaker, a bit of an outsider, but burning with one ambition: to become the next Hokage and the greatest ninja his village has ever known.

To introduce some of the charscters I thought I’d quote from Kishimoto-san himself who explained some of his ideas in the American edition of Shonen Jump back in 2003: "Naruto starts out as a bumbling good-for-nothing, but he gradually develops into something. Sasuke is a contrast to Naruto: he starts out as an elite ninja. Naruto strives to achieve Sasuke’s expertise, both as a role model and a rival. Sakura looks like the standard cute girl character, but I wanted to create a more realistic girl. That’s why she’s my type. She acts reserved, but you only see a tiny part of her true nature. I think many women have this kind of dual personality. As for the theme of Naruto, I planned it around the idea of a ‘team’ story, emphasising the importance of those people who are close to you."

 

Naruto: Ninja Clash In The Land Of Snow is the first Naruto movie and was released in Japan on August 21, 2004. Here we are three years later, and it is finally getting shown in Britain. It is a problem not just for anime, or Japanese films, but for so many international films to get a proper cinematic release in Britain, when Hollywood’s output swamps our screens. Let’s hope that as the public’s interest grows, more anime movies can get shown in British cinemas.

Naruto, like so many successful manga before it, made the leap from the printed page onto the television screen first as part of the enormous output of animation on Japanese TV for kids, families and adults shown throughout the week. After its success on the box, it was a logical step to be adapted into a big screen movie. This is a new original adventure is set just after episode 101 of the manga, but don’t worry, you don’t have to read over a hundred episodes to enjoy it.

In this adventure, Naruto and his pals are assigned to protect a famous movie actress, who is a depressed diva, jaded with stardom. She is contracted to play the role of the Princess of the Land of Snow, and when the director and crew whisk her off to this wintry domain to shoot on location, her true past and the secret of a amulet she wears are gradually revealed. The world of Naruto is a fantasy Japan where ninja schools, spectacular feats of power and fantastical machinery sit alongside a sort of everyday modern life. The style of animation here may not strike some of you as all that animated, as in making everything move relentlessly. Partly for budgetary reasons, some anime employs simplified animation techniques. The very lack of motion, where characters or scenes barely change, or the minimal shifts as a character opens her eyes or looks over, can actually help to emphasise the graphic, drawn nature of animated film, creating moments of atmosphere or mood, bringing the experience closer in a way to how manga themselves work by encouraging us to animate panels and pages ourselves in our imagination.

Naruto cosplayers who sat in the front row
at the Naruto screening on 28 July, 2007

Before we show the film, I want to remind you that there are lots more great Manga-To-Anime movies coming up in this season, continuing with two Hayao Miyazaki classics, Porco Rosso August 4th and Nausicaa August 11th. Both of these anime started life as manga written and drawn by Miyazaki himself. Then from September 7th I’ll be introducing further anime screenings for adults. Be sure to pick up a leaflet and book your seats now. They are already going fast!

I hope you enjoy the movie. Naruto is a ninja who never gives up, an underdog and outcast who proves himseld time and again. I think compared to other boy heroes in comics, like the British bully and prankster Dennis the Menace, Naruto is a spinky, spirited, inspiring role model himself and I’m sure that part of his appeal. I believe that in the future, Naruto’s creator Masashi Kishimoto, and many other brilliant designers and storytellers working in manga and anime today, will come to be recognised as ‘Living National Treasures’ themselves. Because, for all the computer technology and skilled assistants that help make these productions, Naruto really begins with one person having an inspired idea and putting pen to paper, or clicking their computer mouse, and creating something out of nothing, something that goes on to entertain and enchant the world.

Making Great Comics

Filed under: News, Comics - Administrator @ 9:01 pm

I see a lot of indie comics and indie comic websites. Being the webmaster of Blambot means that I get dozens of e-mails each day from all kinds of indie comic folks, who like to show me their stuff. And that’s great! I love seeing other people’s work. You can’t be an artist without being an art fan. But many people are making similar mistakes. I’ve also had the opportunity to work with mainstream comic artists, and I’ve learned as much as I could from each of them. We all can do better. Now, I’m only going to say this once, and then I’ll get off my soapbox and you can either benefit from my experience, or disregard it completely. but I guarantee you, if you don’t learn from your mistakes, they will come back to bite you in the behind.

I WANNA BE FAMOUS!

      Forget it. If that’s your goal, you’re setting yourself up for disappointment. It’s a remote chance. Do this because you love it. Period. There are thousands of people just like you who are doing what you’re doing, and some of them are doing it better…and lots of them never get famous. But it doesn’t mean you can’t hope for that someday. Before you even have a chance you need to learn…

 

BORING STORY SYNDROME

      A comic without a story is NOTHING. Sergeant Six-Pack jumping around with his UZI killing everything in sight will bore the heck out of 99% of your readers after issue 2. Only little kids and the immature really stick with comics that offer nothing but action and nudity. You NEED a story. And not just any story, but a really good story. With substance. And how do you get ideas for such plots? DON’T JUST READ COMICS. Read books. Watch movies. Listen to music. Comics in general don’t get the emotional reaction that a great novel or movie do. And to make a great comic, you must engage your reader’s mind and emotions. You can be sure that almost anything you come up with has already been done. What you need to do, is spin it in a direction no one’s seen before.

 

HOW CAN IT SUCK? IT TOOK A WHOLE WEEKEND TO WRITE!

      So you’ve got your plot… now you need a script. Now before you do anything, just chill out. I know you’re excited. THINK about it. Take a week, take a month… Think it all through. You’re young, you have time. Don’t just sit down at the computer and type without an idea of where you’re going with this. Make notes. Make a chart. Ask yourself the questions that a novel writer asks, "What is my point?" "Does the story have a solid intro, an engaging middle, and a great ending?" Ask youself if the reader will identify with your characters and situations. Ask if anyone will even care about these characters and what they’re going through. When I created ATLAND, I created backstory for the characters and setting for three months before I even wrote the first episode.

      Yes, there is a fairly standard way to write a comic script. It varies from writer to writer, but it’s very similar to writing a movie screenplay. Here’s what one looks like:

 

PAGE 1

 

PANEL 1- Int. Blambot Mothership arena. Cont. of Eddie and Gus are being pummelled by the monster. Closeup of the monster’s hand. Eddie is in it being squeezed in front of the monster’s face. He’s struggling…his eyes are suinted down. He’s in agony! The monster grins victoriously.

 

      1. Eddie thinking - ANY MINUTE NOW I’M GOING TO WAKE UP…

 

PANEL 2- Profile of the monster putting Eddie into his mouth.

 

      2. Eddie thinking - ANY MINUTE NOW…ANY MINUTE!

 

PANEL 3- C/U on Eddie, surprised.

 

      3. Voice from Off Camera - PUT HIM DOWN YOU INBRED SON OF AN INFOMERCIAL HOST!

——————-

      The panels and dialogue are numbered. The Editor (and letterer!) can diagram the page (called "balloon placements") with those numbers to make sure they know who is speaking and where it all should go. "C/U" stands for "Close up". Bold words are indicated by the underline, or in all-caps depending on the script method you prefer.

      Write more than one draft! When you’re done with the script, let someone else read it. They will notice things you might not. The story is crystal clear in your head because you wrote it, but the most important thing is that someone who knows nothing about your comic, must be able to pick it up and understand it. Write and re-write and re-write again. If you get stuck, put it down and go do something else. If that still doesn’t work, ask someone for their opinion.

      Learn to write good dialogue. Write through the personalities of the characters, and don’t overuse your Thesaurus. Again, read novels and listen to how REAL people speak.

 

OF COURSE I’M A GOOD ARTIST, I’VE BEEN READING COMICS ALL MY LIFE!

      …And that shall be your downfall. It’s great that you read a lot of comics, and admire certain artists. But if the sum total of your art history knowledge and training comes from reading comics, you will succeed only in regurgitating other people’s comics work.

       Most of the artists in mainstream comics don’t just read comics to learn how to draw. They’ve gone to art school, or they’ve had a lifetime of professional illustrating experience. YOU MUST know the rules of art before you can break them. There’s no way around it. Study classical art, art history, graphic design, movie directing, and every other visual art you can.

 

BACKGROUNDS

      OK, there’s only one way to say this…DRAW THE BACKGROUNDS! I see this problem every day and it’s just a symptom of laziness. I know it’s boring. I know the reader is only going to see it for 2 seconds, but it’s important. You don’t have to draw it in EVERY panel, but an establishing shot on a page that indicates to the reader WHERE a scene is taking place, MUST have a background. If you flip through some comics, you’ll notice establishing shots. You’ll also notice most action scenes have very little backgrounds unless the background is intrinsic to some part of the action. This is to keep your focus on the excitement, and to mimic the mind’s tendency to block out extranious info during intense moments.

I had the good fortune to talk to Walt Simonson when I was first starting out, and he gave me this advice: "You have to draw every cigarette butt, every trash can and every seatbelt because they are just as important as your main characters." And he’s absolutely right. You know how creative you are at designing costumes for your superheroes? That’s how creative you should learn to be with your backgrounds. Go outside and look around. Soak it all in. Remember how things look. Remember all the things you see on a street so when you’re drawing one, you don’t forget that, "Oh crap. I didn’t draw seatbelts in that car." (That’s what Walt caught me on!) Most important start a reference file! Collect pictures from magazines, take photos and go out and see everything you can. Use the internet too. I do that all the time. Need a picture of a rat? Search online? A firetruck? Seach online…

 

PERSPECTIVE

      Nothing ruins a good drawing more than bad perspective. Depth gives realism to your pages! Learn about 2-point, 3-point and all other types of perspective. When you get good at it you can cheat and do cool effects like mimicking the look of a fish-eye lense.

 

GRAPHIC DESIGN

      Whether the artist realizes it or not, 50% of each page is grapic design and 50% is illustration. The page has to flow and has to be aesthetically pleasing to the eye. Grab the script and do thumbnail sketches of each page, do a dozen if you want. A thumbnail sketch is a small, very quick drawing where you make some decisions about how you want to lay out the panels and maybe even the dialogue balloons. Use some cheap 8.5"x11" copy paper and a pencil and just do 1/4 sized layouts.

 

CINEMATOGRAPHY

      This is the advice I repeat most to amateur comic artists. Watch movies and study directing. When I first started doing comics, I was amazed to discover how closely setting up each panel of a page is to directing a movie. Study which angles suit the mood you’re trying to convey.

 

MEDIA

      People will tell you that you have to use a brush to ink, or you have to use this brand of paper, or you have to draw the comic at this size… you know what? You don’t. Use whatever the you want, BUT try out everything first. Have a working knowledge of lots of different media, you never know when you’ll be asked to use it by the writer or editor. The average comic artist works on 11"x17" bristol board, that has been ruled off to an area of 10"x15" comic dimensions. You can see those dimensions HERE.

 

LETTERING

      It’s just the visual representation of every audible clue and every line of dialogue in your book. Letterers are the graphic designers of the comics world. Lettering is important. It must fit into the graphic design of your pages and enhance the "feel" of your comic. Choose your fonts wisely, young jedi. If you’re hand lettering, more power to you. It’s a great way to learn the basics. With the advent of computer lettering, now everyone can have decent text in their comic.

 

PUT ON YOUR TIE, YOUR A BUSINESS MAN NOW

      So, your comic is done. Awesome. But guess what? No one can read it can they? Whether you’re doing it hardcore indie style, a la Xerox machine, or your having it professionally printed, you MUST learn how to promote your work, and get familiar with the politics of making comics. Use every avenue at your disposal: Build a webiste, Tell people, show people, get online and find out a few hundred comic shop addresses and send out fliers to them, get a distributor like Diamond, take out ads, convince your local shop to do a small book signing for you… the list goes on and on. but remember, don’t plan the rest of your life on the success of this book. Even if you put your very heart and soul into this… you probably will not be able to make a living doing it. Always have a "Plan B". That’s just the way it is. You must do this for the fun of it first, and the profit second…. speaking of which…

 

CONGRATULATIONS! YOU’RE POOR!

      If you’re doing a xerox produced comic, expect to spend a hundred or more dollars per 100 issues on copy costs, and who knows how much on promos. If you’re having it professionally printed, expect to spend about $1000 + per 1000 issues you have printed. Prices vary from printer to printer (and call them all!). Every penny you spend should be considered non-refundable. Go into this with the conclusion that the $3000 you just spent is GONE. Because you may not make it back in sales.

 

IN CONCLUSION

      With all this said, you may think I have a bleak outlook on self publishing. I don’t. I have the facts, and you just read ‘em. Remember: Do this because you love it. And if you love it, you owe it to yourself to do it the best you possibly can.

 

By Nate Piekos

September 15, 2007

Tintin

Filed under: News, Comics - Administrator @ 11:09 pm

(1946 - 1988)

Tintin was the Belgian magazine for realistic comics during the second half of the 20th Century. It brought forth legendary series such as ‘Blake & Mortimer’, ‘Alix’, ‘Ric Hochet’ and of course ‘Tintin et Milou’. The first issue appeared in 1946 and the magazine ran until its final rendition in 1993. The title character, ‘Tintin’, was created back in 1929 for Le Petit Vingtième by the Belgian artist Georges Rémi, also known as Hergé and was already extremely popular. The idea for a magazine came up after a meeting between Hergé and the Belgian publisher Raymond Leblanc. After dealing with the financial aspects, Leblanc founded the publishing house Lombard and one of Belgium’s most prestigious comic magazines was born. Soon a Flemish version followed, titled ‘Kuifje’.

Strangers in Paradise

Filed under: News, Comics - Administrator @ 9:42 am

Writer: Terry Moore
Original run: April 2006-June 2007, 32 pages, $2.95
by Shawn O’Rourke

When I first got my dream job as a clerk at the local comic book store, my friend and mentor was a man named Jeff. Jeff was a part-time substitute teacher and the store’s resident gaming expert. Everyone who walked in the door knew him and he knew every customer’s name. He taught me everything I know about customer service and taking care of your people. Yet despite the fact that he had worked at the comic store for almost a decade, he actually read very few comic books. While my reading habit continued to grow with wallet-straining fury, he managed to keep his spending under control. Despite the constant barrage of awesome must-read books I consistently threw his way, he always smiled and said he was content with the few titles he enjoyed. I knew he read Knights of the Dinner Table, but having never played Dungeons and Dragons the humor was lost on me. He also read Transmetropolitan and that book turned me into an immediate fan of Warren Ellis. The third and final book of Jeff’s was some indie black and white comic called Strangers in Paradise.

Every time I would poke at the unknown book by some guy named Terry Moore and try to divine why anyone would read it when it doesn’t have Batman and wasn’t written by Alan Moore, Jeff would just, say “Read it.” I always resisted but one day after spending an idle moment on a quiet Sunday talking about life and movies, subjects that just go well together, Jeff nodded to himself as if making a decision, walked out to his car, and returned holding volumes 1 and 2 of Strangers in Paradise. He said, “Just read them.” Now I sit here seven years later writing a review of the final 10 issues of the series that I have come to love, with tears still fresh in my eyes from the sadness and joy at the final issue, and all I can think to say is “Thank you, Jeff.”

When I heard the news that Moore had decided to end his long-running indie powerhouse I reacted with a mixture of heartbreak and happiness; heartbreak because one of my favorite comics was ending and happiness because it would end on the creator’s terms by going out strong. While there was never a decrease in quality in the work it had become clear over the last few story-arcs that Moore was losing a little flexibility. It seemed that certain flash forwards and storylines projected into the future had reduced the type of stories Moore could tell. The decision to end the series, while painful for me to accept, came at the perfect time in the story. Many of the larger storylines revolving the lead characters, Francine, Katchoo, and David, had been resolved. While a handful of lose ends needed to be tied the only remaining issue was the question that had been on the minds of fans for years: Will Francine and Katchoo ever get together? While I was pretty sure that the answer would be yes, the question of how remained to be answered.

Moore begins his final arch by shattering the previously established status quo in order to bring all his storylines to a close. The first major change was the breakdown of Francine’s marriage to her rich doctor husband, Brad. Francine had spent most of the series riddled with self-doubt and looking for her knight-in-shining-cliché to come and rescue her from her life and give her the house and kids she always dreamed of. When she learns that her husband has been having an affair she doesn’t breakdown into an emotional wreck; she instead finally realizes that her true love has been there waiting the whole time. She maturely ends it with Brad and goes to fight for Katchoo.

Francine’s self-actualization at the end of the series is emblematic of one of Moore’s greatest strengths; character development. In the very first storyline of the series Francine has a complete mental breakdown when her then boyfriend, the crude and cheating Freddy Femur, has an affair with his secretary. Now many years later, Francine is able to suffer the same indignity at the hands of her ideal man, and does so with inner-strength and grace. While comic books as a medium have certainly come a long way, there is still a lack of substantive female characters being written. While there are a few exceptions it is sad to see how many women are still being reduced to one-dimensional archetypes. Francine’s development, like all the female characters in SIP, is a stunning example that it is possible to create complex and real female characters without reducing them to stereotypes or caricatures.

The next earth-shattering change comes from the death of the character David Quinn. David was a deeply complex person who managed to make room for himself in the hearts of Francine and Katchoo despite his troubled past. While he was my favorite character in the whole series, his death while tragic and powerful was also necessary. He was devoted to Katchoo and while he had reconciled himself to the fact that their love would never be exactly as he wanted it, his very existence as a third option for true love ultimately made him an obstacle in Francine and Katchoo’s ultimate union. This particular plot device is fascinating for a multitude of reasons. First of all it reinforces the idea that not all happy endings are without their tragedy. If Moore cured David of the brain tumor that eventually took his life, I feel that I would not be as satisfied with the ending. You can only have a happily-ever-after if you also have a point of tragic reference to put it into perspective.

With Francine at last ready to embrace the love she had previously feared and all other loose ends tied, the last issue ends with Francine and Katchoo, both pregnant, together at long last. It took a long time but the payoff was worth the wait. Moore concludes his passionate and powerful story with the ending it deserves. I will miss Moore’s book as a fan, but now that it is over I hope the series will be scrutinized by people within the comic book industry to gain a better appreciation of just how much it contributed to the medium. For the longest time I had dismissed the book as simply being the modern incarnation of those boring old romance comics. That was a mistake I freely admit as I know realize that for many years SIP has been the one true comic that tackled love with all its complexities and pain.

Comics, just as they have with women characters, have been notorious for reducing love stories to their most basic components. They were used as background drama to fill the panels between big fight scenes or at worst as plot devices that lead to the ruin of one of the characters. Moore was able to craft a series where the love story was central and all the plot and drama was subordinate to that. While I think this book is great for what it is, I believe that is also worthy of what it represents for comics as a whole. This book has expanded that range and ability of the entire medium to tell a love story without diminishing it. If the reader of this review will forgive a little melodrama, I would go so far as to say that Moore isn’t just a great storyteller, but in the larger realm of comics he is a visionary.

While I no longer officially work at a comic book store, I frequent my friends quite regularly and whenever someone comes to counter and asks for something different or new Strangers in Paradise is one of my regular recommendations. I’m not always successful in turning on the superhero fans onto something different, but there have been a few notable exceptions. Just like I thanked Jeff at the beginning of this review for recommending SIP to me, I have a handful of fans who still thank me as well. Yet I think I speak for all of us when I say that the real thanks belongs to one man in particular. So thank you Terry. Thank you so much.

September 14, 2007

Pixar Animation Studios Releases RenderMan Pro Server 13.5

Filed under: News, Animations - Administrator @ 10:45 am

Pixar Releases RenderMan Pro Server 13.5
Includes Enhanced Multi-Threading, New Shader Features, Stereoscopic Rendering, & Expanded Licensing Policy

EMERYVILLE, CA - (August 29th, 2007) Pixar Animation Studios today announced the release of its Academy Award winning RenderMan Pro Server version 13.5 software, together with a new licensing policy greatly increasing throughput on multi-processor computers.

Described by beta testers as one of the most significant RenderMan releases ever, RenderMan Pro Server 13.5 is optimized for batch rendering at the highest levels of performance, memory, and systems efficiency. Among the many new features are stereo rendering from a multitude of camera viewpoints in far less time than it takes to render frames in multiple-passes, new shader authoring techniques including shader objects, co-shaders, resizable arrays, and enhancements to point cloud controlled photon emission and scattering that facilitate photon mapping for a wide variety of light sources and surfaces.

 

Additional new features include major multi-threading performance improvements, optimized depth of field, and support for ray-traced Constructive Solid Geometry (CSG) including render-time Booleans and ray-traced ambient occlusion. RenderMan Pro Server 13.5 also incorporates Pixar’s new licensing scheme permitting up to 4 threads or 4 parallel renders per host machine, substantially boosting systems performance and overall efficiency.

"With RenderMan 13.5, multi-threading comes into its own. We have observed renders that scale near linearly with the number of processors." said Christophe Hery, R&D Lead Engineer at Industrial Light & Magic. "But for us, the most important feature is the modernization of the shading language, allowing us to produce cleaner, yet more efficient shader code, in particular, area light shaders and the layering of complex surface materials."

"Once again the Pixar team is innovating with RenderMan version 13.5" said Jean-Colas Prunier, CG Supervisor at Weta Digital. "We are impressed by the improvements to ray-tracing & shader objects allowing us to implement some of the latest research in shading. Not only does the RenderMan team continue to modernize this mythic renderer, but also they keep coming up with innovative new ideas. Behind RenderMan there is a team of talented people who keep coming up with solutions to help us with the rendering challenges we face in the real world of production!"

The new features in the shading language in RenderMan version 13.5 really let us take our shaders to a new level." said Anders Langlands, Look Development Lead at The Moving Picture Company. "As a developer I can now incorporate features such as efficient and realistic area light sampling that simply weren’t possible in such a clean way before, and we’ve only just started to scratch the surface of what’s possible with the new software."

In association with Pixar’s new RenderMan Studio 1.0, RenderMan Pro Server is the most comprehensive studio production rendering solution available; delivering the advanced technologies used in the film industries most renowned visual effects and animated features, including Pixar’s latest Ratatouille.

Availability
RenderMan Pro Server 13.5 is now available on Windows XP, Mac OS X, and Linux. Upgrade pricing from RenderMan Pro Server 13.0 is also available. In addition, Pixar’s maintenance program benefits customers with access to ongoing support and upgrades for an annual fee. For more information visit www.pixar.com or contact rendermansales@pixar.com.

About Pixar
Pixar Animation Studios, a wholly-owned subsidiary of The Walt Disney Company, is an Academy Award-winning film studio with world-renowned technical, creative and production capabilities in the art of computer animation. Creator of some of the most successful and beloved animated films of all time, including Toy Story, Finding Nemo, The Incredibles, Cars, and most recently Ratatouille, the Northern California studio has won 20 Academy Awards and its eight films have grossed more than $4 billion at the worldwide box office to date. The next film release from DisneyoPixar is WALLoE (June 27, 2008)

http://renderman.pixar.com/products/news/rps13.5_release.html

 

Pixar & RenderMan are registered trademarks of Pixar Animation Studios.
Mac OS is a registered trademark of Apple Computer Inc.
Windows XP is a registered trademark of Microsoft Corporation.

September 13, 2007

Digital-Tutors Announces New Creating Digital Humans Series

Filed under: News, Animations - Administrator @ 11:48 pm

Latest training provides comprehensive guides to learning production-tested workflows to organic modeling, texturing, and rendering using an array of tools and techniques for creating realistic humans from photographic reference.

Oklahoma City, OK - September 5, 2007 - Digital-Tutors, an Autodesk Authorized Publisher and leading provider in video-based training, today announced the availability of the ‘Creating Digital Humans Series’ - a four-part collection of training and the latest release in a growing library of interactive training for emerging digital artists using Maya, the award-winning 3D modeling, animation, effects and rendering solution. The ‘Creating Digital Humans Series’ provides a total of over 20 hours of project-based training and guides artists through the technical and artistic processes of creating digital humans for use in Film and Games. Artists will learn time-saving techniques for organic modeling and establishing anatomical volume and musculature, refining topology and strategically adding details, alternative methods for UV mapping and texturing, and fundamental concepts for photorealistic rendering with mental ray. - An ideal learning solution for new and experienced artists.

Creating Digital Humans 1: Volume and Muscle

Highlights include: polygon and subdivisional modeling techniques, anatomical structure, anatomy concepts, primitive modeling, blocking-in form, establishing volume, organizing topology, creating edge flow, adding muscle structure, evaluating proportions, modeling to photographic reference, re-routing edge loops, strategic use of edge loops, symmetrical modeling, and connecting geometry.

Creating Digital Humans 2: Definition and Detail

Highlights include: polygon and subdivisional modeling, anatomical structure, anatomy concepts, creating believable likeness, refining edge flow, strategic use of small detail, hair construction using curves, sculpting geometry, muscle definition and flow, matching facial features and characteristics, localizing detail, detailing hands and feet, adding wrinkles to skin, adding asymmetrical details, matching photographic reference, creating eyeball geometry, problem-solving common geometry concerns, and optimizing geometry for uv mapping and texturing process.

Creating Digital Humans 3: UV and Texture Mapping

Highlights include: making resolution considerations, using UVLayout from Headus, UV layout in Maya, UV snapshot, using reference images as texture base, blending multiple images seamlessly, warping textures to fit UV layout, color correcting texture sections, blending seams, blending between multiple maps, texturing NURBS surfaces, adding realism to hair with transparency maps, creating procedural eyes, creating eyelashes with transparency, troubleshooting common UV concerns, and moving details with Photoshop tools.

Creating Digital Humans 4: Shading and Rendering

Highlights include: fast skin shader in mental ray, sub-surface scattering techniques, generating sub-dermal maps, generating epidermal maps, creating shading networks, adding bump maps, adding specularity, scene maintenance, creating hair strands with Paint Effects, adding digital makeup, creating lighting setups, and understanding the effects of light on skin.

Pricing and Availability

For a full outline and pricing information of ‘Creating Digital Humans Series’ visit: http://www.digitaltutors.com/store/p…productid=3374

A sample video can be seen directly at: http://www.digitaltutors.com/digital…re.php?vid=978

About Digital-Tutors

Digital-Tutors is an internationally known innovator of interactive training whose client list includes thousands of students, professionals, Fortune 500 Companies, U.S. government agencies, schools and nonprofit associations from across the globe. Digital-Tutors develops award-winning training solutions for emerging digital artists using a unique teaching approach designed by university professors and industry professionals. Recognized as the largest resource for free online training, Digital-Tutors delivers intuitive project-driven training for artists of all levels. Learn more at www.digitaltutors.com.

For Press Inquiries please contact Sandip Patel (spatel@plstudios.com).

September 11, 2007

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Filed under: News, Animations - Administrator @ 8:29 am

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