IMBRAT’Z MULTIMEDIA

IMBRATZ ANIMATIONS

Imbratz Animations is a growing, sophisticated website and community devoted to bringing you FREE ONLINE MANGA and NON FREE. Yes, you heard right, many Manga Online FREE. We also offer FREE MANGA DOWNLOADS. As our community expands, our manga goodies expand, too! All you have to do to view these goodies is register at the forums and make 10 nice posts. EASY! So, why don't you go come be a part of the wonderful, friendly forum community today!

Dragon Ball | Dragon Ball Z | Dragon Ball GT

Contact Us ::
Email : imbratz49@yahoo.com
Telp : +6285659927283
ID YM : imbratz49

May 4, 2008

Free Animation Download List

Filed under: Animations - Administrator @ 5:28 pm

Download Free Animation - Free Clipart Animation for Websites or

Archive of lots of new and favorite animation to download and enhance your website.
www.appleanimation.com/

Original Animation For Download

Select animation from the frame on the right. To download right click mouse on image and select "Save image as". To clear the animation frame click the
www.cswnet.com/~ozarksof/anigif1.htm

Animated GIFs for Free Download / WebDeveloper.com ®

Links to other animation sites also. :: WebDeveloper.com. Register now for your free Internet.com membership to download your complimentary eBook.
www.webdeveloper.com/animations/

Free 3D AIM Animation Download

Free 3D AIM Animation Download,3D AIM Animation 3,0,0,1102 is EZ pictures & animations with multiple 3D models on backgrounds with 3D effects.
www.brothersoft.com/3d-aim-animation-download-15396.html

September 22, 2007

A New Career for a New Year

Filed under: Animations, Multimedia - Administrator @ 9:25 pm
With a new year on the way, many often start to think about a new career, as well. Maybe you’re a grad coming out of school and looking to start fresh in your new career field; maybe you’re a veteran animator looking for a change, or maybe you’re even working in an entirely different field and hoping to make a switch. There’s no better time than now, but before you get started on your path to a career in animation, here are a few things you may want to know.

Know what steps to take in order to become an animator.
This includes your education, your chosen specialty, and the field that you want to work in.

Decide if you want to work for others, or freelance.
Freelancing works well for some, especially if you’re a jack-of-all-trades who likes to work independently and likes to change projects and programs often.

Building job security is very difficult, though, and you always run the risk of blurring the line between work and home – and for many, it’s more lucrative (and beneficial) to seek regular employment rather than contract work.

Create your portfolio, or refresh your existing one.
If you’re out beating the street looking for a job, you’ll need something that you can tuck under your arm and tote along with you – something readily viewable that doesn’t require the aid of a VHS, DVD, or CD player in order to display your talent. Even if you’ve got a portfolio, check through it and see if there are any pieces that are rather dated and that you can replace with fresh new material to show how your skill has evolved since the portfolio was first created.

Create your demo reel, or update your existing one.
Portfolios are your first impression, but demo reels are your lasting one – an audiovisual business card that lets you leave your mark. Demo reels are essential for displaying your animation work in its intended medium, rather than as motionless, flat samples.

Know where to search, and how to do it.
This includes looking for your niche – finding that job you were looking for somewhere that no one else would think of looking. Even the furniture store down the street needs an animator for their commercials; the LCD screen specialists may have a Flash website that they need you to maintain full-time. So get out there, spruce up your resume and yourself, and get yourself an interview – and then get yourself a new job.

From Adrien-Luc Sanders

Flash ActionScripting Beginner’s Challenge: Basic Drawing Application

Filed under: Animations, Flash - Administrator @ 9:19 pm

From Adrien-Luc Sanders

My End Result

Did you take on the challenge? I did, in an attempt to improve and upgrade the basic application that I created as an example. What I came up with was a paint application with the following features:

# Multiple skin colors to personalize the interface.
# The option to change the base canvas color.
# Two different working layers.
# A removable guide grid.
# Standard brush with user-set size, opacity, and color.
# Opacity and brush size settings that can be entered manually or set using a slider.
# Both a basic and advanced color palette, as well as the option to enter custom hex values for colors.
# A solid fill line tool with opacity, color, and thickness controls.
# A solid fill ellipse tool with opacity and color controls.
# A solid fill rectangle tool with opacity and color controls.
# A gradient rectangle tool with opacity and color controls for both starting and ending colors, as well as angle settings to control the gradient direction.
# A text tool that allows color changes, size changes, bold, and italics.
# A “clear layer” option that only deletes the contents of the current active layer, leaving the rest of the drawing intact.
# Custom cursors based on the tool used, which reflect the color and opacity chosen in certain instances while reverting to the basic mouse cursor when certain windows are active or when selecting tools.
# Menu button highlights to mark which tool is currently selected.
# A tabbed help content menu explaining each tool.

As you can see, it’s a bit more complex than the original version.
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Some of the functions that I used are:

# swapDepths;
# setRGB;
# setTransform;
# The Flash Drawing API tools, including lineTo, moveTo, curveTo, beginFill, and beginGradientFill;
# createEmptyMovieClip;
# Dynamic and Input text fields
# ; Dynamic text properties;
# Listeners;
# _visible;
# Mouse.hide( ) and Mouse.show( ) ;
# A huge mess of onClipEvents; and,
# An even bigger stack of if statements.

The great thing about using Flash for an application like this is that it’s very easy to share with others so that they can install it on their website. All they have to do is download the file, then upload it to their own server and embed the proper code into their web page:

    <!–SkinsSkinsLayer:HEXADECIMAL000000Select a ToolColorBrush Size2Opacity100Gradient OptionsColor 1 Alpha0000FF100Color 2 AlphaFF0000100Angle (0-360)0Text OptionsGradient Options12–><OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0" WIDTH="800" HEIGHT="600" id="oekakiv1.1" ALIGN="">
    <PARAM NAME=movie VALUE="http://www.yourdomain.com/yourfolder/oekakiv1.1.swf"> <PARAM NAME=quality VALUE=high> <PARAM NAME=bgcolor VALUE=#000000>
    <EMBED src="http://www.yourdomain.com/yourfolder/oekakiv1.1.swf" quality=high bgcolor=#000000 WIDTH="800" HEIGHT="600" NAME="oekakiv1.1" ALIGN="" TYPE="application/x-shockwave-flash" PLUGINSPAGE="http://www.macromedia.com/go/getflashplayer"></EMBED>
    </OBJECT>

The only edits needed are to replace "www.yourdomain.com" with the URL of your website, and replace "yourfolder" with the name of the folder that you uploaded the swf file into.

Now that the initial challenge is over, the real challenge will begin: deconstructing the entire application, one tool at a time, to explain in detail how each was created and explore the Flash Drawing API. Watch this page and this site in the coming weeks for each new lesson. Or, if you just want to play around, go have a little fun and draw!

September 20, 2007

Comicon Clips of Transformers Animated and Spectacular Spider-Man

Filed under: News, Animations - Administrator @ 9:27 pm

Author: Spengs

The San Diego Comicon has been pretty good, so far.  Entertainment News International has promotional clips for both Transformers Animated and The Spectacular Spider-Man.  Both look exceptionally good, to me.

Transformers Animated has me hyped the most.  The animation for the show is being done by Mook Studios, better known for their work on Swat Kats and Eureka Seven.  As you can see in the clip, the animation is extremely fluid and pleasing.  The promotional image posted above has a few new faces on it, namely the Decepticons.  From left to right you can see: Starscream, Blackarachnia, Blitzwing (with an awesome Colonal Klink motif going), Lugnutz and Megatron.  For those not in the know, the Autobots featured from left to right are: Ratchet, Prowl, Optimus Prime, Bulkhead and Bumblebee.

Spectacular Spider-Man looks mighty fine, too.  The show’s head writer is Greg Weisman, better known as the creator of Disney’s Gargoyles, one of the most outstanding animated programs ever conceived, so I have high hopes for this series.  And as you can tell by the clip, there will be villains-a-plenty in this show.

I’d say that right now is a very good time to be a Transformers and Spider-Man fan.

September 14, 2007

Pixar Animation Studios Releases RenderMan Pro Server 13.5

Filed under: News, Animations - Administrator @ 10:45 am

Pixar Releases RenderMan Pro Server 13.5
Includes Enhanced Multi-Threading, New Shader Features, Stereoscopic Rendering, & Expanded Licensing Policy

EMERYVILLE, CA - (August 29th, 2007) Pixar Animation Studios today announced the release of its Academy Award winning RenderMan Pro Server version 13.5 software, together with a new licensing policy greatly increasing throughput on multi-processor computers.

Described by beta testers as one of the most significant RenderMan releases ever, RenderMan Pro Server 13.5 is optimized for batch rendering at the highest levels of performance, memory, and systems efficiency. Among the many new features are stereo rendering from a multitude of camera viewpoints in far less time than it takes to render frames in multiple-passes, new shader authoring techniques including shader objects, co-shaders, resizable arrays, and enhancements to point cloud controlled photon emission and scattering that facilitate photon mapping for a wide variety of light sources and surfaces.

 

Additional new features include major multi-threading performance improvements, optimized depth of field, and support for ray-traced Constructive Solid Geometry (CSG) including render-time Booleans and ray-traced ambient occlusion. RenderMan Pro Server 13.5 also incorporates Pixar’s new licensing scheme permitting up to 4 threads or 4 parallel renders per host machine, substantially boosting systems performance and overall efficiency.

"With RenderMan 13.5, multi-threading comes into its own. We have observed renders that scale near linearly with the number of processors." said Christophe Hery, R&D Lead Engineer at Industrial Light & Magic. "But for us, the most important feature is the modernization of the shading language, allowing us to produce cleaner, yet more efficient shader code, in particular, area light shaders and the layering of complex surface materials."

"Once again the Pixar team is innovating with RenderMan version 13.5" said Jean-Colas Prunier, CG Supervisor at Weta Digital. "We are impressed by the improvements to ray-tracing & shader objects allowing us to implement some of the latest research in shading. Not only does the RenderMan team continue to modernize this mythic renderer, but also they keep coming up with innovative new ideas. Behind RenderMan there is a team of talented people who keep coming up with solutions to help us with the rendering challenges we face in the real world of production!"

The new features in the shading language in RenderMan version 13.5 really let us take our shaders to a new level." said Anders Langlands, Look Development Lead at The Moving Picture Company. "As a developer I can now incorporate features such as efficient and realistic area light sampling that simply weren’t possible in such a clean way before, and we’ve only just started to scratch the surface of what’s possible with the new software."

In association with Pixar’s new RenderMan Studio 1.0, RenderMan Pro Server is the most comprehensive studio production rendering solution available; delivering the advanced technologies used in the film industries most renowned visual effects and animated features, including Pixar’s latest Ratatouille.

Availability
RenderMan Pro Server 13.5 is now available on Windows XP, Mac OS X, and Linux. Upgrade pricing from RenderMan Pro Server 13.0 is also available. In addition, Pixar’s maintenance program benefits customers with access to ongoing support and upgrades for an annual fee. For more information visit www.pixar.com or contact rendermansales@pixar.com.

About Pixar
Pixar Animation Studios, a wholly-owned subsidiary of The Walt Disney Company, is an Academy Award-winning film studio with world-renowned technical, creative and production capabilities in the art of computer animation. Creator of some of the most successful and beloved animated films of all time, including Toy Story, Finding Nemo, The Incredibles, Cars, and most recently Ratatouille, the Northern California studio has won 20 Academy Awards and its eight films have grossed more than $4 billion at the worldwide box office to date. The next film release from DisneyoPixar is WALLoE (June 27, 2008)

http://renderman.pixar.com/products/news/rps13.5_release.html

 

Pixar & RenderMan are registered trademarks of Pixar Animation Studios.
Mac OS is a registered trademark of Apple Computer Inc.
Windows XP is a registered trademark of Microsoft Corporation.

September 13, 2007

Digital-Tutors Announces New Creating Digital Humans Series

Filed under: News, Animations - Administrator @ 11:48 pm

Latest training provides comprehensive guides to learning production-tested workflows to organic modeling, texturing, and rendering using an array of tools and techniques for creating realistic humans from photographic reference.

Oklahoma City, OK - September 5, 2007 - Digital-Tutors, an Autodesk Authorized Publisher and leading provider in video-based training, today announced the availability of the ‘Creating Digital Humans Series’ - a four-part collection of training and the latest release in a growing library of interactive training for emerging digital artists using Maya, the award-winning 3D modeling, animation, effects and rendering solution. The ‘Creating Digital Humans Series’ provides a total of over 20 hours of project-based training and guides artists through the technical and artistic processes of creating digital humans for use in Film and Games. Artists will learn time-saving techniques for organic modeling and establishing anatomical volume and musculature, refining topology and strategically adding details, alternative methods for UV mapping and texturing, and fundamental concepts for photorealistic rendering with mental ray. - An ideal learning solution for new and experienced artists.

Creating Digital Humans 1: Volume and Muscle

Highlights include: polygon and subdivisional modeling techniques, anatomical structure, anatomy concepts, primitive modeling, blocking-in form, establishing volume, organizing topology, creating edge flow, adding muscle structure, evaluating proportions, modeling to photographic reference, re-routing edge loops, strategic use of edge loops, symmetrical modeling, and connecting geometry.

Creating Digital Humans 2: Definition and Detail

Highlights include: polygon and subdivisional modeling, anatomical structure, anatomy concepts, creating believable likeness, refining edge flow, strategic use of small detail, hair construction using curves, sculpting geometry, muscle definition and flow, matching facial features and characteristics, localizing detail, detailing hands and feet, adding wrinkles to skin, adding asymmetrical details, matching photographic reference, creating eyeball geometry, problem-solving common geometry concerns, and optimizing geometry for uv mapping and texturing process.

Creating Digital Humans 3: UV and Texture Mapping

Highlights include: making resolution considerations, using UVLayout from Headus, UV layout in Maya, UV snapshot, using reference images as texture base, blending multiple images seamlessly, warping textures to fit UV layout, color correcting texture sections, blending seams, blending between multiple maps, texturing NURBS surfaces, adding realism to hair with transparency maps, creating procedural eyes, creating eyelashes with transparency, troubleshooting common UV concerns, and moving details with Photoshop tools.

Creating Digital Humans 4: Shading and Rendering

Highlights include: fast skin shader in mental ray, sub-surface scattering techniques, generating sub-dermal maps, generating epidermal maps, creating shading networks, adding bump maps, adding specularity, scene maintenance, creating hair strands with Paint Effects, adding digital makeup, creating lighting setups, and understanding the effects of light on skin.

Pricing and Availability

For a full outline and pricing information of ‘Creating Digital Humans Series’ visit: http://www.digitaltutors.com/store/p…productid=3374

A sample video can be seen directly at: http://www.digitaltutors.com/digital…re.php?vid=978

About Digital-Tutors

Digital-Tutors is an internationally known innovator of interactive training whose client list includes thousands of students, professionals, Fortune 500 Companies, U.S. government agencies, schools and nonprofit associations from across the globe. Digital-Tutors develops award-winning training solutions for emerging digital artists using a unique teaching approach designed by university professors and industry professionals. Recognized as the largest resource for free online training, Digital-Tutors delivers intuitive project-driven training for artists of all levels. Learn more at www.digitaltutors.com.

For Press Inquiries please contact Sandip Patel (spatel@plstudios.com).

September 11, 2007

Free Download Animation

Filed under: News, Animations - Administrator @ 8:29 am

http://aecraze.com/news.php
http://animehaven.co.nr/
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http://fathomrush.com/
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http://narutoshin.blogspot.com/
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http://rm-anime.net/
http://www.saiyanunlimited.net/
http://say-anime.com/
http://www.steinogard.com/
http://vietxanime.com/
http://yurusu.net/

September 7, 2007

Digimon Movies

Filed under: Digimon - Administrator @ 11:09 pm

Digimon Movie 1 - Digimon Adventure
Digimon Movie 2 - Our War Game
Digimon Movie 3 - The Golden Digimentals
Digimon Movie 4 - Diablomon Strikes Back
Digimon Movie 5 - The Adventurer’s Battle
Digimon Movie 6 - Runaway Digimon Express
Digimon Movie 7 - Ornithmon! Ancient Digimon Revive!
Digimon The Movie
Digimon X-Evolution

Full Dragonball GT Episodes - Black Star DBs Saga

Filed under: Dragon Ball GT - Administrator @ 9:23 am

1. A Grand Problem Download
2. Pan’s Gambit Download
3. Unexpected Power Download
4. A General Uprising Download
5. The Source of Rilldo’s Power Download
6. A Secret Revealed Download
7. The Baby Secret Download
8. Hidden Danger Download
9. Discovering the Truth Download
10. Baby’s Arrival Download
11. Saiyan Hunting Download
12. The Attack on Vegeta Download
13. A Worldwide Problem Download
14. The Fall of the Saiyans Download
15. The Game After Life Download
16. Collapse From Within

Full Dragonball Z Episodes - Vegeta Saga

Filed under: Dragon Ball Z - Administrator @ 9:17 am

1. The Arrival of Raditz Download
2. The World’s Strongest Team Download
3. Gohan’s Hidden Powers Download
4. Goku’s Unusual Journey Download
5. Gohan’s Metamorphosis Download
6. Gohan Makes a Friend Download
7. Trouble on Arlia Download
8. Home for Infinite Losers Download
9. Princess Snake’s Hospitality Download
10. Escape From Piccolo Download
11. Showdown in the Past Download
12. The end of Snake Way Download
13. A Fight Against Gravity Download
14. The Legend of the Saiyans Download
15. A Black Day for Planet Earth
16. The Battle Begins… Download
17. The Saibamen Strike Download
18. Nappa…The Invincible? Download
19. Tien Goes All Out! Download
20. Time’s Up!! Download
21. The Return of Goku Download
22. Goku Strikes Back Download
23. Goku vs. Vegeta…A Saiyan Duel Download
24. Vegeta…Saiyan Style!
25. Stop Vegeta Now!! Download
26. Battle’s End Download
27. A New Goal…Namek! Download
28. A Journey to Namek Download
29. Friends or Foes?! Download
30. Hunt for a Dragon Ball Download
31. Who’s Who? Download
32. Touchdown on Namek Download
33. Face Off on Namek Download
34. The Ruthless Frieza Download
35. The Nameks Versus Frieza

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